Skeleton King

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Skeleton King

Postby Flammantis » Mon Dec 28, 2015 3:11 pm

Just a warning, a wither skeleton called 'The Skeleton King' was discovered in the Spawn Town. He has been safely trapped within one of the houses there (which has now been signposted). He is very strong, and has some sort of warping power, so be careful.
(Not sure if this is the right place to post this, but let me know)
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Re: Skeleton King

Postby Krazyguy75 » Mon Dec 28, 2015 4:54 pm

It despawned, BTW.
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Re: Skeleton King

Postby Smashum » Mon Dec 28, 2015 6:31 pm

Oh. I didn't think it would, since it had armour and a weapon. Nevermind then :P
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Re: Skeleton King

Postby _myst_ » Mon Dec 28, 2015 8:59 pm

It randomly spawns from time to time, it's a part of one of the server plugins for custom mobs that Gigyas has installed. Not sure why he hasn't taken it off yet though.
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Re: Skeleton King

Postby gigyas6 » Mon Dec 28, 2015 9:08 pm

That's incredibly peculiar. Not only did I remove that mob from the spawnable list, it's also been removed from the list of mobs existing in that plugin, and I was pretty sure I deleted that plugin altogether. I'm gonna look into this later tonight. Might see a hotfix.
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Re: Skeleton King

Postby Captain Bounceraff » Tue Dec 29, 2015 2:49 am

Ah, the Skeleton King . . .

Bridgetown is no stranger to this evil. It was no more than the span of a week ago that He arrived in the fields, aided by an army of archers.

Death and despair met all who rose against Him.

When the smoke was cleared, and the wounded were given aid, the horror that rose so suddenly in the night had vanished; never to be seen again . . . that is, until now.
- She's a cruel Mistress.
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Re: Skeleton King

Postby B_C » Tue Dec 29, 2015 2:55 am

The skeleton king kicked my butt a few weeks ago as well. I thought I could take him... but I was mistaken.
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Re: Skeleton King

Postby Captain Bounceraff » Tue Dec 29, 2015 12:03 pm

Just putting this out there:

I wouldn't mind at all if the mobs such as the Skeleton King and the Skeleton Knights stayed in place on the server, it adds a little more to the casual hack and slash of the base mobs

My opinion at least :3:
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Re: Skeleton King

Postby Krazyguy75 » Tue Dec 29, 2015 4:15 pm

Captain Bounceraff wrote:Just putting this out there:

I wouldn't mind at all if the mobs such as the Skeleton King and the Skeleton Knights stayed in place on the server, it adds a little more to the casual hack and slash of the base mobs

My opinion at least :3:


If we can modify them, I have a few suggestions: Make them drop rare/unobtainable blocks instead of the golden nuggets.
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Re: Skeleton King

Postby Captain Bounceraff » Tue Dec 29, 2015 4:18 pm

Krazyguy75 wrote:If we can modify them, I have a few suggestions: Make them drop rare/unobtainable blocks instead of the golden nuggets.


This.
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